Monday 6 October 2014

Sound

Sound

Saving Private Ryan

The sound for Saving Private Ryan starts with quite a muffled sound, this being what the character, played by Tom Hanks, can initially hear. Although quite faint we can still hear the sound of gun shots and screaming; we as an audience can hear what the character is hearing which even though quite faint it can still have a strong effect on us. The sound for this clip is diegetic, we can see it happening on the screen, however we are only hearing what one character can hear and therefore presume that it is either dye to shock from the different camera angles that are used to show the facial expressions or the impact of the water, bombs, etc. The pitch of the muffled sound starts to increase which therefore suggests that the intensity of not only the initial scene that the audience is seeing but the scene happening around the main protagonist is starting to increase in comparison to that which we have previously been shown. 
Finally when his hearing is no longer impaired is when the audience get the full idea of the scene, due to all of the diegetic sounds which can be heard, such as dialogue and sound effects such as gun shots, screams and bombs going off which gives us the initial idea of the setting of the set and the sound creates both the mood and atmosphere.


500 Days of Summer

In the clip for 500 Days of Summer, we see our main protagonist strolling down the street with an obvious happy expression and the non- diegetic music matches this emotion of the character; therefore giving this idea of emotional realism in this scene. The sound being heard in the scene is non-diegetic and therefore only the audience can hear it, the song that can be heard in the scene isn't actually being heard by the characters, but almost like a song that is being played in the characters head to reflect his emotions.

Monday 29 September 2014

Camera Angles- Trailer

Les Miserables (Trailer)





Establishing Shot

This shot has been used to give the viewer some idea that where it is that the character is travelling. It establishes where the scene is set and gives some idea to the story line; for example the character is travelling up hills to get away from his past. He is travellimg upwards as if to signify that he is moving on. 



High angled shot

This high angled shot has been used to look down on the workers and the amount there are. As you can see from this image there is an excessive amount of ladies and it shows you the conditions that they had to work in; being quite packed together. 



Low angled shot

Here the low angled shot is used so it is as if you yourself are looking up to God, just like the character. It also shows importance to not just the statue but also the character, the level of the character and the fact that he is higher up than us shows both the importance of the character and the dominance. 



Mid Shot

This mid shot is used to give an idea of the surrounding scene but to focus more on this particular character. The background detail is minimal as it is focusing more on the character. However, it can also be argued that this shot is a wide shot as the subject is taking up most of the frame, this would be used to introduce this character and give us an idea on how he moves, his posture,etc. 



Extreme close up

This extreme close up has been used to highlight the expression that the character is showing, it goes into extreme detail. The fact that the character is crying shows how intimate the shot actually is and it takes us into the mind of the character. It makes the audience feel pathos while watching this character. 

Thursday 25 September 2014

Tuesday 23 September 2014

Cinematography

Camera Angles

   Establishing shot (Thor:The Dark World)
This shot has been used to give the viewer an idea on where it is the film is set. For example, in Thor: The Dark World we are given as establishing shot of London which shows us that this is where the scene is set and their location bears relevance to the story.

   Over the shoulder shot (Thor:The Dark World)
The over the shoulder shot is used to make the viewer feel more involved in the scene. It is also adding attention to the characters involved, previous to this shot we have already met the characters, but from the angle of the camera we presume they are on some sort of "date" or in a "meeting", due to where they are sat; how far apart they are sat.

   Full shot (Hunger Games: Catching Fire)
When the full shot is used we are shown the full body of our characters, from this we are able to establish what our characters are wearing, how they walk, how they look,etc. From this we can tell about about the character(s), such as their job, the way they are feeling due to how they walk or dress, etc.


   Cut in (Thor:The Dark World)
The cut in is usually used to make a certain object stand out, this can usually have some major relevance to the scene or initial story line in general.



   High angle shot (X-Men:First Class)
When looking down on the characters it makes the audience seem more superior to the characters. In X-Men First Class we are looking down on the characters as they are weak and inferior due to previous events. It makes the audience act as the role of God and they are looking down onto the scene as it is actually happening.

   Cut away (Captain America: The First Avenger)

Cut away's are used to show the audience that the scene has been changed. Usually when the scene is changed it will change the characters and setting also, showing a different part of the story that will usually intertwine with the previous scene.

Mid shot (Honey, I Shrunk the Kids)
Mid shots are typically used to show us the top half of the 
character without focusing too much on their facial expression. We can also tell where it is they are due to the setting and props in the background, from this we can tell who they are and perhaps why they are there due to their emotions and costume.


   Close up (Honey, I Shrunk the Kids)
The close up is used to show us the facial expressions of the characters, we are focussing more on the character rather than the background and setting.




   Extreme close up (Hunger Games: Catching Fire)
Like close ups, extreme close ups are used to focus on the characters facial expressions to portray their emotions. When used it often means that they are reacting to something that has previously happened.




   Low angle (Honey, I Shrunk the Kids)
Low angle shots are used to often show that the character we are looking up to is superior, it makes the audience feel inferior and scared in comparison.